![]() Then, patches are made, note here that we patched the library loader path to /usr/lib/houdini/ld.so for 32-bit Arm binaries, that’s because we don’t have enough bytes to put in the full path. Patch_strings_in_file armv7_圆4/houdini "/system/lib/arm/libaeabi_map.so" "" Patch_strings_in_file armv7_圆4/houdini "/system/lib/arm/linker" "/usr/lib/houdini/ld.so" Patch_strings_in_file armv7_圆4/houdini "/system/lib/arm/cpuinfo" "/usr/lib/houdini/cpu32" ![]() Patch_strings_in_file arm64_圆4/houdini64 "/system/lib64/arm64/libaeabi_map.so" "" patch_strings_in_file arm64_圆4/houdini64 "/system/lib64/arm64/cpuinfo" "/usr/lib/houdini/cpu64" mkdir arm64_圆4įirst, the SquashFS image that Houdini ships in is unpacked. ![]() The patch function at will be used here. Houdini 6 with AArch64 on x86_64 compatibility is available at and for AArch32 on x86_64 at. Its targeted platform is Android, but you can use it for _other_ platforms too. Intel Houdini is a dynamic binary translation layer to run Arm applications on x86_64 systems. ![]()
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